ActionScript 3.0 Bible by Roger Braunstein

By Roger Braunstein

I used this e-book widely whereas studying Flash CS3 and CS4. i didn't do a lot designing, often coding. i discovered this publication to be incredibly precious as a developer with out heritage in any of the ECMA relatives script languages. I persisted to take advantage of the publication frequently over a interval of 2 years and typically came upon it to be an outstanding refresher or wisdom extender of the subject i wanted that day. I hugely suggest it. even though it is huge, do not anticipate the e-book comprise actually every little thing. It does not cross into intensity at the parts (as I had needed) and one or different occasions I got here up empty, yet I nonetheless do not believe that demotes it to four stars. i discovered it to be the simplest laid out of the entire ActionScript books I reviewed (and it pairs good with Moock). it truly is certainly my go-to-first ebook for ActionScript. when you are an absolute guru, probably you don't want it (or the other book), differently get it and begin analyzing and constructing!

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As3bible, create a new ActionScript file (File ➪ New ➪ ActionScript Class) and supply the wizard with the information it needs. You can see a completed New Class Wizard in Figure I-9. Sprite. FIGURE I-9 Creating the Example class Now you can fill out the skeleton provided by the class wizard. Alternately, if you have the files already, you can drop them into the project directory in the correct location. After you do so, they should appear in the Navigator view in Flex Builder. qxd:Layout 1 9/22/07 12:56 PM Page liv Introduction The Example class isn’t in the default package, so Flex Builder won’t let you run it directly.

482 Part VII: Enriching Your Program with Sound and Video 483 Chapter 26: Working with Sound . . . . . . . . . . . qxd:Layout 1 9/22/07 12:55 PM Page xxxi Contents Chapter 27: Adding Video . . . . . . . . . . . . . 514 Chapter 28: Accessing Microphones and Cameras . . . . . . . 522 Part VIII: Programming Graphics and Motion 523 Chapter 29: Applying Filters to Your Graphics . . . . . . . . 547 Chapter 30: Drawing Vector Graphics Programmatically . . . .

679 Chapter 36: Interfacing with JavaScript . . . . . . . . . qxd:Layout 1 9/22/07 12:55 PM Page xxxv Contents Chapter 37: Using Local Connections to Communicate Between Flash Applications . . . . . . . . . . . . . 691 Index . . . . . . . . . . . . . . . . . . qxd:Layout 1 9/22/07 12:56 PM Page xxxvii H ello! 0 Bible. 0. You can use it as an instructional textbook, as a reference book, or both. 0 with both background information and real-world examples to enrich your understanding.

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