Agile processes in software engineering and eXtreme by Pekka Abrahamsson, Richard Baskerville, Kieran Conboy, Brian

By Pekka Abrahamsson, Richard Baskerville, Kieran Conboy, Brian Fitzgerald, Lorraine Morgan, Xiaofeng Wang

This ebook constitutes the refereed lawsuits of the eighth overseas convention on Agile approaches in software program Engineering and severe Programming, XP 2008, held in Limerick, eire, in June 2008.

Out of fifty four submitted papers, sixteen have been authorized as complete papers, four event studies, 14 poster papers, nine workshop papers, and three contributions on panel discussions. The papers are equipped in topical sections on agile concepts, version of agile, agile trying out and evaluate, historical past and evolution of agile, humans components in agile environments, conceptual versions of agility, and event reports.

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Extra resources for Agile processes in software engineering and eXtreme programming 9th international conference, XP 2008, Limerick, Ireland, June 10-14, 2008: proceedings

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Table 1. Characteristics of Projects Project Type of Information System Person-hours 1 2 3 Web-based inventory system Web-based time report system Web-based quotation system 1500 800 1100 Calendar Months 4 2 3 No of Developers 5 4 5 Empirical data was collected using MC Sandbox, logbooks, and interviews with the developers. MC Sandbox allows for free text comments to be associated with each method configuration decision, thus containing developers’ comments. The log books, written by the first author during the method configuration workshops, are a complement that focuses on the configuration process as such.

4] represents a product view on innovation. That is, they separate innovation according to the type of output resulting of an innovation process. They distinguish between product innovation (output is often a technology or service), process innovation (changes in how products or services are created or delivered), position innovation (changes related to positioning or re-positioning a product), and paradigm innovation (changes in the mental models of the organization itself and of what it does).

Scrum: The team is seen as multifunctional. Self-organizing is an important characteristic of a Scrum team, meaning the team is supposed to find out themselves how to solve the tasks they have committed them selves to deliver. Case-study: Few problems related to development tasks were discussed among the developers as these problems were seen as personal problems. g. sick, on vacation, or travelling). Adaptability: Scrum is designed to adapt to change, by frequent feedback loops and replanning.

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