Flash CS6: The Missing Manual by Chris Grover

By Chris Grover

You could construct every thing from uncomplicated animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, yet studying this advanced application will be difficult—unless you have got this totally up to date, bestselling advisor. methods to create lovely Flash results no matter if you haven't any programming event. With Flash CS6: The lacking guide, you’ll flow from the fundamentals to power-user instruments with ease.The very important belongings you have to know:Learn animation fundamentals. flip basic rules into attractive animations—in the first actual bankruptcy. grasp Flash’s instruments. examine the animation and results instruments with transparent causes and hands-on examples. Use 3D results. Rotate gadgets and cause them to stream in 3 dimensions. Create sensible movement. Use the IK Bones device to simulate practical physique pursuits and different associated motions. construct apps that paintings wherever. Create apps only for iOS or Android devices—or one app that works on cellular units and computers. upload multimedia. contain your personal audio and video documents into Flash. Create wealthy interactive animations. Dive into complicated interactivity with easy-to-learn ActionScript examples.

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Click a color swatch—any color will do. The background color of the stage changes to the color you chose. 6. Click the wheel. Information about the wheel fills the Properties panel. The wheel is a special type of object called a Movie Clip symbol. You’ll learn much more about Movie Clips and other reusable symbols in Chapter 7. Note You may notice that you can’t select anything else in this document. That’s because the other objects are in the background layer, which is locked. ) Resize the Stage In Flash, the size of your stage is the actual finished size of your animation, so setting its exact dimensions is one of the first things you do when you create an animation, as you’ll see in the next chapter.

The actual visual effect is different on Mac and Windows computers, but the mechanics work the same. Whether you want to display toolbars and panels as docked or floating is a matter of personal choice. If you constantly need to click something on a toolbar—which means it needs to be in full view at all times—docked works best. But if you usually just need a toolbar or a panel for a brief time and want to be able to move it around on the screen (so it doesn’t cover up something else), then floating is the ticket.

So when the playhead is positioned at Frame 10, the stage shows what the audience sees at that point in time. Figure 1-6 The playhead is a red box that appears in the timeline; here the playhead is set to Frame 10. You can drag the playhead to any point in the timeline to select a single frame. The Flash stage shows exactly what’s in your animation at that point in time. Playhead Keyframes The timeline is laid out from left to right, starting with Frame 1. Simply put, you build Flash animations by choosing a frame with the playhead and then arranging the objects on the stage the way you want them.

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